The Chapter Closes
End of the Elemental Cults

Eleint 15 – Day 95

The party wakes in Goldenfields, and start with a morning Heroes Feast breakfast. Emboldened by their successful defense the day prior, two dozen of the paladins and clerics ready themselves to cut a path for the party.

While there is much conversation on how best to deploy the volunteer army, it is eventually decided to strike both above- and underground, sandwiching the forces of the Fire Cult, and distracting them for the party.

The head paladin of this contingent guides the party to the ransacked armory, where the group equipped themselves for the fight ahead. Once prepared, everyone gathers in the central gardens where two clerics use two ancient scrolls to send the two groups to their two separate destinations.

Walking for a few hours, the party and their dozen guards eventually stomp their way into the Temple of Eternal Flame, where Varis annihilates a Flame Myrmidon that stood as an early warning guard. From here, the group split up.

The party descended through the Temple, following the sunken skeletal footprints deeper into the crust of Toril. Riding a brass disk elevator, they enter a system of caverns filled with lava. The heat here becomes intense, with everyone starting to feel the onset of exhaustion.

Finding a few guards (fire giant and razerblast), they keep going cutting down anything that gets in their way. Seemingly stuck, the party ring a gong that summons a lava Roper. Thinking quickly, the party sign the symbol of the Fire Cult and eventually feed the Roper the corpse of the Fire Giant.

Continuing their search, the party finds a secret door that leads to the inner sanctum. Here they dispatch a few more cultists, find Vanifer’s room of lewdness and a courtesan’s room (an efreeti).

The next chamber, however, holds the fight they were delving for. in a titanic chamber filled with lava, whose temperature exceeded anything they had experienced thus far, the group watch as holding Tinderstrike aloft, Vanifer finishes the ritual to summon the Eternal Flame Imix to the prime material plane.

Imix, by far the largest threat, was not alone. Surrounding the area were a number of elementals, Vanifer with Tinderstrike, Elizar Dryflagon, and Baron Von Murik in the skeletal ‘flesh’.

The battle began with the speedy Imix and Vanifer, each working to burst down the clumped up group or cut off routes of escape in this hellish, oversized oven.

As the battle wore on, each party member focused down various targets. Mors plunged the druid Elizar into lava as Varis banished nearly every elemental (save Imix). Kaelith would go on to deal heavy damage to Vanifer, as Savatarrius would eventually take the killing blow on her.

Even for their exemplary fighting, the party began to lose their druid. The onslaught, with no immediate hope of reinforcements, began to wear on the party. In a moment that separated the choice to flee and the choice to rally on, the party recalled what would destroy the portal, Tinderstrike, and Imix. The weapon in Vanifer’s grasp was the key to victory.

The party rallied, focusing Vanifer until she succumbed to Sava’s blade. Her nude corpse landing on the ground, as the Baron seized the elemental relic. Enraged by the betrayal, Imix slammed into the skeleton for critical damage (Imix had been rolling very well), and Mors held the revenant in place with an Immovable Rod. With the last of his strength, Mors disarmed the molten skeleton and began moving Tinderstrike closer to the portal of flame.

It was Kaelith who stepped forward to finish the fight with the Baron, with a massive hit on the fiendish soul. In finishing Von Murik with the rapier gifted to him by the High Priestesses of the Raven Queen, the soul of the fiend was trapped within the gem of the rapier.

The fight climaxed with Savattarius flying the blade into the orb of fire, with the fury of Imix only able to watch as it happened… and as he himself disappeared.

The fight won, the party healed the guts out of Varis (who had again fallen, and was but one save from death).

The group would meet again with the folks of the bastion Goldenfields and celebrate their victory. The Harpers would intrude one morning and give the good word that all elemental cults had been disbanded. Though the elemental weapon Windvane still exists, the portal to air has been collapsed. Aerisi Kalinoth, Prophet of Air, turned herself in. The cults in pieces. The war had been won.

The adventurers likely spent a few more days together before disbanding and going their own separate ways. Though this chapter closes, they each have much more to write.

Mors would go on his own path of balancing the scales, hunting down the remnants of the cults to clear his own list. Finding them attempting to settle into cities, hide in the woods and wilderness, and in some cases rebuilding in the dwarven halls in the Dessarin Valley, Mors was very successful.

Even as he whittled away at the hash marks on his scythe (some fading on their own), he would serve as master and overseer of his own Monastery, build in the beautifully regrowing forest of Yartar, by a pristine pond of clear blue water. As the Monastery grew, he took on a single apprentice to shape her own ways – the young servant’s daughter Adelaide Gladham, when she came of age. Together, they learned and practiced Mors’s teachings and art of combat.

As the years would melt away, and the number of the scythe slowly vanish, Mors would stumble across an elderly man with a paladin’s sword in the mass graveyard of Mors’s own monastery. When confronted, the man simply said that Balance for Balance’s sake is not the way, and the Order of the Aster did what they needed. While Mors would allow the man to live, there would come a day the man would not show up, and two hash marks became one.

Mors, in his older years, would learn the horrific truth that his old monastery was responsible for the release of the fiend Baron Von Murik from the caves in which he was imprisoned, with the goal of coaxing balance back into a world laden with Good.

Savattaris would return back to Durnatel. Always in the hearts and family of the Mathias House, even as the Lady Thyra would soon come to pass on, Sava knew he would always be welcome and cared for.

But while Savattarius had nearly everything he wanted in a life of luxury, there was no denying they his heart longed for something… And that something would eventually come to meet him. Sailing across the Trackless Sea, a sweetheart of Sava’s childhood and early years arrived to greet him. While only intending on a brief stay, the connection they had forged years earlier reignited, and together they settled down together. Along with a surprise she had brought from the lands of Returned Abeir: a young, black furred tabaxi daughter.

Living the quite (but refined) life, with occasional holidays to Grein Iron and many touring opportunities, Sava would never again take on the mantle of an adventurer. And as the years wore on, there would come a day when Sava would take off his amulet, and while handing it to his daughter would say, “The man that follows me – he will protect you. Treat him well…”

Varis makes his first trip to his new land in the High Forest, acquired by his deal with the Mathias House. Here he would create his own druid Circle, one that allowed interaction with the mechanical. As his experience grew, and his time as an Archdruid drew on, he would eventually come to experiment with the same energies that empower him: the positive plane of energy.

For all of his experiments and interest in maintaining this, he would never uncover the secret that brought him new life, though he may come close. The Grove of his circle, however, would become the most marvelous and wonderous of druidic groves, with the application of energy and machine to the living nature a seeming contradiction but one that compliments in a strange, symbiotic way.

While not a huge fan, even the Elves would leave Varis with his land as time wears thin, and Varis would draw many new acolytes as word of this fantastic place spreads.

Kaelith never expected much from this second life. While flesh and blood once more, his service and path of redemption in the eyes of the Raven Queen would be his every waking moment. Living for centuries, Kaelith would become the Vanguard of Death, ensuring those who would cheat the Raven Queen would not succeed. With scores of Justice delivered over his years, even Kaelith is not above the laws of the world.

When the world began whispering “even you” into his ear, he retired to the ancient forest temple of the Raven Queen, where the high priestesses would look upon this ancient elf and watch as he faded peacefully from the realm, the cloak dropping to the ground in a silent explosion of black feathers.

For Kaelith, after these many centuries, he finally is greeted by the Ivory Mask of the Raven Queen, and she speaks to him for the first time since his horrific journey.

She speaks softly, but with conviction…

“You are forgiven, my angel.”

Kaelith looks down as his now ivory skin feels strong and pearlescent, yet ebony wings unfurl, as a new Angel of the Raven Queen is born.

Dousing the Cult of Conflagration
Rescuing Red Larch and Guarding Goldenfields

Eleint 13 – Day 95

The group began their day extremely early, as at 2 am a group of the Order of the Gauntlet arrived at the door with critical information on the movement of the Cult of Flame.

Both surface armies of the Cult are to advance on Red Larch and the divine bastion of Goldenfields – the wanted criminal Bastian Thermandar and the fiend Baron Von Murich helming each.

The group, in this moment, had to make a decision – save Red Larch, or defend the bastion of Good.

Gathering supplies and wiping away the early morning grogginess, Varis opened a portal to Red Larch and began to rouse the citizens there. Forming a plan of defense, the group move the citizens to the Lance Rock formation only a few miles from town, while the rest of the party began setting traps for the incoming army.

Come late morning, the Dragon of the cult first made its appearance. Working together, the party managed to release the dragon from its bindings just as the bulk of Bastian’s forces came upon the group.

Thought many wounds were shared, and the loaned Clerics and Paladin all fell for a moment unconscious, the group was in the end victorious. A curious sight was the ghostly form of Diaceous, who seemed to have been haunting the Lieutenant Bastion.

Gathering through the loot of the group, they find two separate bags suspected to contain Orbs of Destruction (fire).

The party decides to get the city back and take a short rest.

In the mid-evening of the same day, the party warp to the Goldenfields interior and set themselves up on the ramparts.

They find below a sight that would not have been out of place during either of the Chromatic Wars – a battlefield of divine soldiers fighting back against some cult of fire, but also hordes of fiends. In the back, the living siege weapon of a Pit Fiend could be seen slowly lumbering up to the citadel.

Having come at a critical time, the party began raining down what aid they could – from lighting blasts and healing spaces to longbow precision shots and immovable rod shenanigans. Together, the party and the forces of Goldenfields win the battle, but apparently, the war with the Fire Cult is not over. Neither the Baron nor Elizar Dryflagon was present in this fight, seemingly holding back some forces for something else entirely…

The party rest for the night and decide to leave to Durnatel in the morning.

Eleint 14 – 96

The party visit Durnatel, and see that the Lady Thyra Mathias is out of bed, though still deathly thin. She is in the middle of preparing her speech to the lords and ladies crowded outside her domicile as she regales Savattarius with her praise and thanks. Following her admittedly dry and boring speech, she returns inside to thank each of the members of the party, offering each a favor that only a Mathias Matriarch could provide.

With each member deciding on land, buildings, and otherwise, they all rest another night within the Mathias Home and prepare themselves for what fights lay ahead of them.

Shopping with Cyril
Getting stuff and things
  • Bought things
  • Savattarius got to see his Lady – she isnt doing well.
  • ???
Fighting for Freedom
Reclaiming Relics and Causing the Cloud to Fall

Elient 6 – Day 88

The party returns from the south, having just finished the fight against the remains of the Cult of Black Earth. As they approach the Lakeside Cottage, they find that Nerise Gladham is excitedly flagging them down. Getting closer, she explains that an Order of the Gauntlet individual has come round looking for them – a strange tielfing by the name Freedom.

Entering their home, the party finds that Freedom is seeking some help, in exchange for some help. There is a cloud giant with the name and title Haayon the Punisher in his roaming wildlands to the north, and he would like help with it. In exchange, Freedom offers his help and expertise with the Halls of the Hunting Axe, which Freedom mentions another treasure hunting group is looking to loot here soon.

The party quickly add Freedom to their roster and settle in for a quick nights rest.

Elient 7- Day 89

The party wakes and makes with haste to the Halls.

Along the way, on top of the Stone Bridge, they encounter a forward band of thugs that waylay their progress. Comprised of dwarfs and a mage, the party makes quick work of them and tosses their frozen, statuesque corpses over the bridge. Scale takes a popsicle to go.

They continue into a forest, and after a bit encounter a sleepy owlbear, whom Varis speaks with animals with. The owlbear confirms the presence of another party, but not much beyond that.

Continuing, the party finally encounter the Halls. Faces with a number of rooms with elemental symbols, the group seems initially stumped. Freedom pipes up about this being a simple puzzle, and together the party turn the flywheels to the correct locations and lock the wheels in place thus opening the way to continue further.

Deeper in the tomb, they encounter two other false burial sites for this dwarven king, but instead find a pair of stone golems that bar their path – for a time at least.

Finally finding the last tomb, they retrieve the relic Orcsplitter, along with a mountain of gold ingots that they later find are relatively worthless.

On the way out, the party finds Drannin Splithelm, the dwarven adventurer, along with his shield guardian and three dwarven veterans. There, the party begins a fight (with Demic straining to find a quick way out). Sava quickly deescalates the situation with a well timed Mass Suggestion.

At this point, Drannin is eager to buy Orcsplitter off of the group, offering his Shield Guardian and his Axe in compensation. As the party attempts to have their cake and eat it too, the dwarves begin to leave the tomb. Thinking quick, Freedom leaps into action, trapping Drannin in a mental prison and causing general chaos. A few rounds later, the party has killed all the dwarves, and the cake (Orcsplitter) was theirs again. This is in addition to a new Shield Guardian – named Atlas by Sava.

Exiting the Halls, the group is confronted by a small Harper taskforce, who were keen on reclaiming Orcsplitteer and returning it to the appropriate hands. Though they were against it at first, they eventually agreed to trade magical items for it. They then asked that Demic accompany them back to Durnatel – the High Archon at the Crystal Chateau would like to speak with him.

The party return to the house via Transport Via Plants (thanks, Varis), and spend the rest of the day packing and resting.

Elient 8 – Day 90

The party awaken, and head into town to drop off Demic and Orcsplitter, and get their rings of protection and guarantee of a Harper agent helping them in the upcoming fight with the Cloud Giant Haayon.

From here, the party makes their way to the Order of the Gauntlet temple to turn over the lost dwarven crown for a reward. On their way, they bump into Mors – a tiefling monk who is interested in killing fire cultists. Oddly convenient.

The party complete their trade of the Lost Crown in exchange for another ring of protection, and a bag of holding. As they leave, they find that both of these items are complete fakes, and are asked to wait while the Trickster cleric is reprimanded and the real items can be brought from the vaults.

The rest of the day is spent training, engaging in plant slavery, painting, and tossing the young girl Ada Gladham hundreds of feet into the air – to her sincere delight.

Elient 9 – Day 91

Waking, the party make their way to Haayon’s encampment to the north. Mors gets a good sight on the camp and relays information back.

As the party finishes formulating a plan, they advance forward… and are immediately spotted.

The fight begins, and a bunch of chaos happens. Eventually, the party cuts, burns, slices, electrocutes, and shatters their way through every last mook, goon, and the big baddie. Felling the Cloud Giant, Scale and the rest watch as Freedom goes into his own rage, burning nearly every spell at his disposal, and every sorcery point in his store, to mangle the corpse of the Giant.

The party finds Trish unconscious in the caverns behind the camp, along with the Lieutenant of Black Earth. Sava executes the earth gensai, and the party frees Trish, who warns them of the Devastation Orbs that the Cloud Giant possesses.

The party then begin looting what can only be called a hoard. Tens of thousands of gold later, and many magical items in tow, the party transports out of there, back to the Lakeside Cottage.

Culling the Cult of Black Earth
Justice, Sweepstakes, Victory, and Getting Stoned

Eleint 1 – Day 81

The party begins at the Lakeside Cottage, early on this new month’s morning. As breakfast is being prepared by new arrival Nerise Gladham, suddenly an earthquake rattles the house.

Running outside, the party find that massive holes have been sundered into the land, one in the center of the small pond in front of the cottage. Rising from the now emptying pond was a purple worm.

The party quickly sent it running back for its life. Varis spent the next little while patching the pond’s hole. Demic, meanwhile, went about breaking Nerise Gladham by gifting her eight. hundred. gold pieces. Nerise stood, looking over the gold, for a solid minute.

After a bit more cleaning, eating, and prepping, the party went into the town of Yartar to see the damage the earthquake brought. The city had suffered damage, and the construction of the tavern had been delayed.

The party then began helping the town guard stop looters, helping the town workers fill in holes, and helping the construction crew regain lost time on the tavern.

During this encounter, Sava and Demic worked together to catch Nareen Dhest and her remaining manservant in the act of looting a jewelry store. As the guards began carting the two off, Sava worked a bit of bardic charm to convince the manservant to leave behind his clothes. The manservant suddenly overwhelmed with remorse for his past deeds, tossed aside his attire into a nearby hole, covering the earth elemental form of Varis.

Later that night, the party return to the cottage.

Eleint 2- Day 82

Early in the morning, Sava receives a letter by an eagle from the Lords’ Alliance, informing him of a lost dwarven crown and adventurer by the name Reulek that was sent to retrieve it. The letter asks that both be found and returned to the Alliance and that underneath the Sacred Stone Monastery would be the place to start looking. The party, agreeing that this would be a great moment to finish the Cult of Earth for good, ready themselves for the journey. On their way out of the area, they purchase a pair of horses, and Varis assumes the form of a horse himself.

Eleint 4 -Day 84

The party arrives at the Monastery, and see that a scar of burnt trees and landmarks where a Warband has made its way through, signaling the more brazen strength of the uncontested fire cult.

The inside of the monastery is silent and quite. Exploring below, the party encounters the remains of those who had disturbed the Lich who resides above. Communicating with bats, Varis confirms the rampage that Renwick went on, as well as the path the gnome took.

Continuing through the dungeon, they encounter a female Dao (earth genie), who is busy working on a fancy looking war pick. She explains that she is bound by a one-sided deal to Marlos Urnrayle, the prophet of elemental earth. She promises the elemental weapon she is working on in exchange for Marlos’ death and the destruction of the earth portal. The party agree and continue down deeper.

Passing by a few obstacles, including a stone throne room with lifelike statues, the party eventually enters into the Fane of the Eye. Here, they move past a dark obsidian sarcophagus, and into a chamber with a small ziggurat and a black altar. Standing over the altar, over a bound and gagged gnome, is Marlos Urnrayle, a few gargoyles, and a few monks.

A battle breaks out, with Demic teleporting the bound gnome to safety. As the battle continues, Marlos separates the party with a thick stone wall, leaving Varis alone with Marlos and his goons. Varis quickly succumbs to Marlos’ petrifying gaze, and Marlos makes the mistake of pursuing the adventures. A few rounds later, and Marlos lays dead, along with his goons, save one monk.

The gnome begins to un-petrify Varis’s head, as Demic goes and touches the black altar. Demic leaves the altar incensed, and oddly shaking with terror. He summarily executes the remaining monk out of rage.

The party decides to open the black sarcophagus. Nothing of value is inside.

The party go onward to the other portions of the Black Earth caverns and reclaim the dwarven crown – with the gnome’s help. They also go to find the Black Geode – a massive shifting structure of stone that, with the help of the elemental weapon Ironfang, is destroyed. This action triggers an earthquake, which the party quickly outrun with Demic’s teleportation.

They stop quickly to the Dao to claim their reward and then continue outside.

The gnome takes his leave. In this distance, the screams of a furious Lich can be heard – apparently, it was not at all quiet enough for him.

Eleint 6 – Day 86

The party returns to the Cottage. With the halls of the hunting axe now a quest to complete, and a paladin informing them of a Giant to the north that is taking in the remnants of the air and water cult, there is plenty left to do.

The Hunt of the Howling Hatred
Delving the deepest caves to end the most manipulative cult

Eleasis 27 – Day 77

The party – Demic, Varis, and Scale – continued deep within the Howling Caves, seeking out the Air Cult leadership, and the chaotic rift of elemental energy.

Exploring, the group came across a mysterious tomb in the middle of a large pond, light with luminescing fungi. On approach, it became clear that the casket was covered with yellow mold. This called for a Scale to open, which he did. Inside, the remains of a dwarven hero, and most importantly, a sword of Dragon Slaying. The skeleton moaned with the theft of its blade but otherwise did not react.

The group continued onward, encountering a black pudding ooze. The group teleported away, thus vanishing from the fight.

Continuing deeper, the group come across a whole group of cultists. The group dies quickly, but Demic gathers some useful information — that up ahead is a series of obstacles that leads to Aeresi Kalinoth and her Elemental Portal of Air. Specifically, a bunch of prisoners guarded by something unseeable, a small battalion of elite priests, and then Aeresi herself flanked by even more elite guard (these comprised of elementals and myrmidons).

The group continue deeper, and encounter the prisoners. Bound and nearly dead, they plead their freedom. Demic does the sign of the air cult to thin air, seemingly satisfying whatever invisible watchers there may be. Demic then chats with the relectant prisoners. The group learns that invisible demons guard this spot. The group also learns that one of the prisoners is Deseyna Norvael, an important noble lady that was part of the Mirabar Delegation that Terken and Cyril were so involved with. With this knowledge, the party began to plan a hasty escape.

Just as Scale turned eyes of fury upon Varis.

Demic blinked away with the two prisoners, just as Scale beat down on Varis. A tall, demonic hunchedback man appeared moments later, fury in their red eyes over the loss of its prisoners. Moments later, another ape-like demon appeared, and a full on battled ensued.

The party did, of course, win.

From here, the group left the whole structure, and when safe, supplied the cleric Deseyna with some materials to perform a Word of Recall ritual.

Arriving in Wavemeet inside Deseyna’s dust filled home, the party finally breathed a sigh of relief. They had saved the prisoners, and Deseyna already seemed overcome with excitement.

Deseyna immediately agreed to renegotiate the details of Demic’s loans in Yartar, allowing him to pay her off whenever he gathered the funds. She also, swearing off any adventuring, began gathering her own collection of magical items to gift to these adventurers.

The party gathered their gifts, and with the aid of some Whiteswords Guildmembers, warped back to Yartar.

Eleasis 28 – Day 78

Scale is now smart.

The group, getting up rather early, begin making plans to rescue the other prisoner’s family from Beliard to the east. The farmer Nerise Gladham encourages this plan of action. Demic is heavily invested, with goals of obtaining another maid/tavern worker.

Eleint 1 – Day 81

The party return from Beliard with one child in tow. The group had found that the town of Beliard had had the fire cult cut through some months ago, leaving the farmhouse of Nerise Gladham in ashes. Her two sons were said to have not survived, carried off by hounds of fire.

The group, on the way back, killed three of the cult’s elementals. The group also saw a young red dragon bound in the service of the fire cult. Scale, with his newfound intelligence, stuck at the binding black iron band on the dragon, seemingly freeing it from the demands of the cult.

The dragon did not pursue the party and seemed eager to return to the cultists that bound it. Lots of fiery breath could be seen as the party blinked onward.

Dungeon Scouring
"Scale, go do the dangerous thing"

Eleasis 22 – Day 72

In Yartar area, at the Cottage, Demic and ‘Terken’ meet a new fellow who was in rapt conversation with Enralis. The figure introduces themself as Varis, an elven druid. Varis is very easily persuaded to join the party to do the adventuring.

Demic takes Varis on the Yartar tour, showing off all the things he is deeply indebted too. Demic sees some Mathias couriers, and promises to bring Savattarius when he can.

Demic gets splashed with a chamber pot. He threatens the hard-of-sight elderly lady who did it. Demic threatens to take her monthly wage. She responds that she needs it to feed herself and her grandson. Demic wonders aloud why she needs to feed her grandson. She replies that his parents were killed in a forest fire a month ago, WHICH DEMIC CAUSED. (sorry, caps lock).

Demic is escorted out by guards. Demic complies, respecting the law.

Meanwhile, bored to tears, Scale leaves to go on another ill advised hunt ALONE. (sorry, caps).

Scale encounters some hob gobbos and a few angry puppies. They shred into him. A cyclone appears. Nearly kills Scale. SNDC: 4.5.

Sava comes to and gets a nastygram from his Lady, essentially asking what in this unjust, unfair, and cold world is taking so long – and that she expects far more from him, if not for her, then for her children.

The party decide to go to the earth, the fire, smash the air tower, sneak into the air temple, go to the air temple via the water temple and smash the air cult.

Eleasis 23 – Day 73

More planning

Eleasis 25 – Day 75

Party arrives at Rivergard after fighting a platoon of bugbears.

Eleasis 27 – Day 77

Party arrives in Howling Hatred Temple. Enter the Fane of the Eye. Therein explore, and find a statue of an Old Evil God. “Hey Scale, go pull the valuable gem off that statue.” Scale does so. Scale explodes into a puddle of sentient black goo.

Terken removes the curse.

SNDC: 5.0

Party continue and encounter a battlefield of the elements. They hoodwink an Air Mymridon into thinking they are air cultists. They proceed, but eventually say “Theres no bad guys, we MUST BE IN THE WRONG PLACE.” (sorry, caps). They then leave.

The enter a new area underneath the pyramid in the Howling Hatred Temple. Down in the Howling Caves, they begin to find more air cult related things. A room that changes temperature wildly, another Mymridon, and a room that steals your air.

“Hey Scale, go get that thing in the evil room.” Scale could have suffocated to death. SNDC: 5.5.

Party find a tons of valuable loot.

Party ends the night in the devastated village of deep gnomes, who seem to have been the first test site of the Devastation Orb of Air.

Treants and Taverns
"What's a little debt between friends?"

Eleasis 11 – Day 61

The party, save for Demic and Scale, seemed a little out of it, permitting a session of reckless abandon.

Demic and FAKE Savattarius go to purchase a Lakeside Cottage three miles from Yartar, with a loan of 10k due in 1 month, on pain of asset repossession, potential indentured slavery, and up to capital punishment.

Scale clears the Cottage of three water weird. Almost dies (Scale’s Near Death Counter (SNDC): 1).

Scale swims in the water later that day. Is attacked by numerous biting snakes. Almost dies. SNDC: 2.

Scale investigates the whirlpool in the lake by the cottage. Fights the whirlpool. Wins. Almost dies. SNDC: 3.

Party gets lake loot – a cache of stuff left by and guard by the Crushing Wave Cult.

Eleasis 12 -Day 62

Party hires druid to finish basement (300gp). Demic spends 200gp to furnish the place.

Scale is bored. Hunts things. Finds an old treant by name of Enralis the Knotted. Could have gone very badly. SNDC: 3.5.

Demic purchases illicit magical good (pipe of smoke monsters) from iAmVerySmart kid in Yartar.

Eleasis 14 – Day 64

Demic warps he and Scale to Red Larch.

Talk with Kaylessa Irkell, operator of Swinging Sword Inn. Asks her if she would drop everything in her life to work in Yartar at a new Inn. She declines.

She shows demic a box left by a small man. Box looks like Devastation Orb box. Demic removes box to forest, has Scale watch it.

Scale sees a small man spying on him. Scale eats him. Plot point now digesting.

Party chalks the box up to a prank. Letter inside demands the “He be returned, else this will be a real orb next time”. Party leaves town.

Eleasis 15 – Day 65

Party back at Yartar. Purchase the land, materials, and labor to build a Tavern and a dock on the Dessarin River in Yartar’s business district (7,500 gp, 3 month loan).

Eleasis 20 and 21- Day 70 and 71

Kaylessa arrives at Yartar. Does business stuff. Finds a manager. Introduces same iAmVerySmart kid Owyn Unbodoben to the group. Demic does not like. Kaylessa likes. Convinces Demic to like. The party now likes.

Decide on a name for tavern: Bronze Turtle Tavern – upscale adventuring themed tavern for those looking for an exclusive and premier place to stay. Inspired by the crabby docksmaster of Yartar.

Ander's Last Farewell
"Yeah... the Water Cult is a Goner"

Eleasis 5-10 – Days 55-60

The party continued to delve deeper into the caverns below the Crushing Wave Temple. They leave some shadows to kill the dragon turtle.

There, after a long rest and hearing strange voices in some of their heads, they continued deeper.

The voices now gone, the fish people down here now dead, the party come across some slimy dead reavers. They also come across a chalice among a large lake of underground water.

Ontop the chalice is Ander, conducting some ritual or other. As the party attempts to shoot him, he summons a monstrous creature, and becomes invisible.

A decent fight occurs between the party and the ink monster, while a flying invisible kaelith chases after the invisible Ander.

Fight nearly finished, the party begins coordinating over the earpieces on where Ander might be. The party forgets that Ander, too, has an earpiece, and so actively counters their plans.

Giving up, the monster defeated, the party reclaim the drained Drown, Ander’s Letter, and then seal shut the Water Rift.

The party return, taking a newly fashioned turtle boat with them.

Kaelith is summoned to go away. The party is introduced to the murderous Scale.

The group agrees to kill “a” cult, though which flavor is still up in the air.

An Exodus of the Fearful
The flee of evil, cult and friend alike

Eleasis 5 – Day 55

Continuing on the upper floor of the Howling Hatred Temple pyramid, the group begin by tearing into Ander and his motivations. Terken goes as far as to press the blame of the elemental relic Drown, suggesting that Ander be unattuned from the weapon. Ander is at first reluctant, but at the affirmation that the weapon shall remain in his possession, acquiesces.

From there, the party break into different long-rest watch parties, with a massive focus downstairs with the large marble doors, the other side of which lurks a vengeful wyvern.

At the end of the long rest, Ander has gone. With him Drown, and the glass tank full of demon ichor. The party, only mildly surprised, finds that he left through a hole made in the pyramid, and he had suffered mildly at the claws of the wyvern before plunging over the dark waterful west of the pyramid. With hours of travel, though weak and without the benefits of a long rest, Ander seems to have left to pursue his own plans.

The sudden departure sparks the absolutely, completely rational, defiant rage within the party, vowing to slay he-who-would-dare-leave-the-party-without-saying-goodbye-first. Attachment issues aside, the (unproven) claim that Ander would not heal the party weighs on the minds of the group, as well as the slightly more convincing argument that he does possess the relic of an ex-cult leader.

Eager to let their pent up rage and fury out, as a pre-dinner appetizer to the main course of eviscerating the scapegoated halfling, the party prowled the remains of the Howling Hostility Sanctuary. In each case, they incinerate a starving cloaker, perform a lobotomy on a curious umberhulk, barbeque a school of ghouls on a field trip of discovery, and snipe a troupe of performing kenku.

Bloodthirst quenched, for the time being, the group descend down a level lower through the ribcage of a long dead purple worm, leaving entirely the Howling Hospitality Sanctuary. The caves below contain many diversions and activities for the vicious group to tear down and ruin, from combat training swords to the wondrous music of the sirens.

Deciding to rather focus on the Clan of the Cuddly Wave, the party ascend once more the remains of the purple worm, leaving what lies below the Temple of Hooting Hospitality for another time.

The murderers arrive in the outskirts of the now delightfully damp edges of the Temple of Cradling Wave, with over two and a half feet of enchanting, luscious water covering the admittedly unremarkable floor of the Sanctum of the Cuddly Wave.

With eyes still bloodshot with illogical bereavement of the alluring halfling and his totally understandable desire to cut ties with the barbaric monsters he traveled with, the clutch of evil that is the adventurers rests just outside the cuddles of the sanctum.

- Signed, with love


This has been a story recounting by the magnificence of Ander to Kaylessa Irkell, as retold by the traveling bards who witnessed the original recounting of the heroic tale, citing cult records of the evil band of adventurers coupled with the admirable deeds of the Prophet.


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